Wednesday, February 14, 2018

Brief 2: RSA Fair Play - Final board game design



As the board game is universal and can be played by people of all ages, the design had to be kept simple, using neutral colours and a basic principle for everyone to understand.The only thing that changes as part of the game is the questions and the forfeit and truth cards, depending on the age range of the group of players. Packs of cards can be sold separately in store so that the consumer can buy new questions and mix them up if needed.

With the crisp edges and the high contrast of the thick and thin stokes of the serif ‘Baskerville’ typeface, it allows the board game to look classy, bold and timeless as the board game ages through time. Baskerville has a range of typeface styles in which it had allowed me to choose a style depending on the expression ofthe word such as ‘FORFEIT’ in bold as it exuberances a challenge and characterises the word and gives it a personality. Therefore 'COMPLIMENT' uses Baskerville's Italic typeface as it seems 'shy', 'FACT' is in semi-bold as it represents an uncertainty, 'FORFEITt' is in bold as it is a challenge and 'TRUTH' is in regular as it is normal, open and laid back.

The colours also exaggerate the words/challenge cards as the darker and bolder colours such as the dark blue for 'FORFEIT' and dark grey for 'FACT' is suppose to represent an uncertainty whereas 'TRUTH' and 'COMPLIMENT' are uplifting colours as they are about honesty and authenticity.

The yellow has been used for the question card as yellow is considered as the most neutral colour. Yellow represents enlightenment and vitality so it tests the players knowledge. The grey background of the board brings the colour combination together as they work harmoniously.


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