Tuesday, November 29, 2016

Studio Brief 02 - Design for Screen: Lecture: The Design Process

Page impression
The number of times a user has clicked on the page.

Research
One-to-one, personal user interviews, focus groups, SWOT analysis, questionnaires, market segmentation.

Who?
The design should be for a specific target audience. The target audience should be for certain individuals. The research you could find out for the information is their age range, gender, country (if not international), urban/rural demographic, occupation, devices, how often they use user interface, budget, if it is for a business - what type of business - is it a big or small business?

Why?
Why people would want to use your user interface - is it to achieve a goal or are they just curious? Do they need it to solve a problem?

What?
What information will users need from this user interface? What is special about your user interface that would make it stand out from it's competitors?

Idea generation
Moodboard, mind maps, sitemaps, sketches.

Solution
Clear design direction, low-fi design, wireframing.

Composition
Should be able to show the design so that the developer knows how to make the design for screen possible and exactly how you designed it. 

Sitemap
Plan how the design for screen is going to be navigated. 

Wireframing 
Simple sketch of how the design will look and show where and what the information should be on the page.

The navigation should be consistent throughout the user interface.

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