OUGD504 module was exciting as I got to design a publication
and also an app. Publication outcome was
slightly disappointing but designing for screen was enjoyable and was something
I am proud to have made.
That idea generation of the publication was difficult
because the only images that I had collected were of restaurants which categorised
and limited the amount of ideas I had on the publication outcome. The only
thing that I knew I could produce was something for tourists since locals
wouldn’t need or use a publication something they already know about. The idea
of the publication being the ‘Top 10 Restaurants in Manchester Chinatown’ was
because I wanted to inform people of the top restaurants in Manchester
Chinatown since tourist may not be aware of the area or the surrounding places.
I had an idea to have the publication in partnership with TripAdvisor as it is
more genuine sense real-life people have been to then restaurants and have
their opinions so it helps the reader decide for themselves they want to go to
that restaurant or not.
The publication didn’t turn out as well as I hoped because
the stock that I originally wanted to use, which was satin/gloss weren’t
available to print double sided so instead I had to use matte paper stock and
even then, the cover had cracks since it was folded around the publication. It
was disappointing as I tried to do again and although it did have less cracks
on the fold, it didn’t appear as high-quality as they wanted it to be even
though the publication was going to be free.
I enjoyed the Design for Screen more than I did the
publication. At first, I dreaded the brief at first since I have no idea how to
make a screen-based design since I have never thought of doing it are had the
desire to make a digital design application. Once I thought of the idea, it
gradually got easier and I found that I was over-thinking the brief and the
design process. The brief was surprisingly easier than I thought and less
time-consuming as I thought. Coming up with the idea and the design with easy
since the problem that I had identified was a problem that I was having. It was
easy to use my own experience to know what I want but then also take into consideration
how other people felt about receiving parcels. However, during the early stage
of designing, I was pushing myself more than any detail and over complicating
the idea of the app and what I wanted in the app. For example, I had originally
wanted the idea of having ‘receiving parcels’ and ‘sent parcels’ which made no
sense because when you send mail anyway, you get a receipt which defeats the
purpose of the app since it’s supposed to be convenient and automatically sync
with emails so after asking others, I decided to get rid of that option and to
keep it simple. The outcome of this brief was better than I thought it would be
considering I have never created a screen-based design before. I was especially
pleased with how the artwork and how I could make it look like it was a real
thing.
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